Core Java interview questions and answers for Freshers and Experienced

Core Java interview questions are important especially for freshers and developers who have less experience. We will cover all the important core java concepts in these interview questions. In addition to reading the questions, we recommend watching these two interview preparation videos covering important core java questions.

core java interview questions - important topics
  1. Why is Java so popular?
  2. What is Platform Independence?
  3. What are the important differences between C++ and Java?
  4. What are Wrapper Classes?
  5. What are the different utility methods present in wrapper classes?
  6. What is Auto Boxing?
  7. Are all String’s immutable?
  8. Where are String literals stored in memory?
  9. Can you give examples of different utility methods in String class?
  10. Explain about toString method in Java?
  11. What is the use of equals method in Java?
  12. What are the important things to consider when implementing equals method?
  13. What is the hashCode method used for in Java?
  14. What is Casting?
  15. What is Implicit Casting?
  16. What is Explicit Casting?
  17. How are variables initialialized in Java?
  18. What is a nested if else? Can you explain with an example?

Why is Java so Popular?

Two main reasons for popularity of Java are

  • Platform Independence
  • Object Oriented Language

We will look at these in detail in later sections.

What is Platform Independence?

This video ( explains Platform Independence in great detail. Refer to it for a more detailed answer.

core java interview questions related to jvm

Platform Independence is also called build once, run anywhere. Java is one of the most popular platform independent languages. Once we compile a java program and build a class file or a jar file, we can run the jar file or class file (compiled java program) in any Platform - where a JVM is installed.

Java achieves Platform Independence in a beautiful way. On compiling a java file the output is a class file - which contains an internal java representation called bytecode. JVM converts bytecode to executable instructions.

The executable instructions are different in different operating systems. So, there are different JVM's for different operating systems. A JVM for windows is different from a JVM for mac. However, both the JVM's understand the bytecode and convert it to the executable code for the respective operating system.

What are the important differences between C++ and Java?

Few differences between C++ and Java are listed below.

  • Java is platform independent. C++ is not platform independent.
  • Java is a pure Object Oriented Language (except for primitive variables). In C++, one can write structural programs without using classes and objects.
  • C++ has pointers (access to internal memory). Java has no concept called pointers.
  • In C++, programmer has to handle memory management. A programmer has to write code to remove an object from memory. In Java, JVM takes care of removing objects from memory using a process called Garbage Collection.
  • C++ supports Multiple Inheritance. Java does not support Multiple Inheritance.

What is the role for a ClassLoader in Java?

A Java program is made up of a number of custom classes (written by programmers like us) and core classes (which come pre-packaged with Java). When a program is executed, JVM needs to load the content of all the needed class. JVM uses a ClassLoader to find the classes.

Three Class Loaders are shown in the picture

java class loader
  1. System Class Loader - Loads all classes from CLASSPATH
  2. Extension Class Loader - Loads all classes from extension directory
  3. Bootstrap Class Loader - Loads all the Java core files

When JVM needs to find a class, it starts with System Class Loader. If it is not found, it checks with Extension Class Loader. If it not found, it goes to the Bootstrap Class Loader. If a class is still not found, a ClassNotFoundException is thrown.

What are Wrapper Classes?

This video( covers the topic in great detail. A brief description is provided below.

wrapper class interview questions

A primitive wrapper class in the Java programming language is one of eight classes provided in the java.lang package to provide object methods for the eight primitive types. All of the primitive wrapper classes in Java are immutable.

  1. Wrapper : Boolean,Byte,Character,Double,Float,Integer,Long,Short
  2. Primitive: boolean,byte,char,double, float, int , long,short

Wrapper classes are final and immutable. Examples of creating wrapper classes are listed below.

Integer number = new Integer(55);//int
Integer number2 = new Integer("55");//String

Float number3 = new Float(55.0);//double argument
Float number4 = new Float(55.0f);//float argument
Float number5 = new Float("55.0f");//String

Character c1 = new Character('C');//Only char constructor
//Character c2 = new Character(124);//COMPILER ERROR

Boolean b = new Boolean(true);

//"true" "True" "tRUe" - all String Values give True
//Anything else gives false
Boolean b1 = new Boolean("true");//value stored - true
Boolean b2 = new Boolean("True");//value stored - true
Boolean b3 = new Boolean("False");//value stored - false
Boolean b4 = new Boolean("SomeString");//value stored - false

b = false;

What are the different utility methods present in wrapper classes?

A number of utility methods are defined in wrapper classes to create and convert them from primitives.
valueOf Methods
Provide another way of creating a Wrapper Object
Integer seven = 
    Integer.valueOf("111", 2);//binary 111 is converted to 7

Integer hundred = 
    Integer.valueOf("100");//100 is stored in variable
YyyValue methods
YyyValue methods help in creating primitives
Integer integer = Integer.valueOf(57);
int primitive = seven.intValue();//57
float primitiveFloat = seven.floatValue();//57.0f

Float floatWrapper = Float.valueOf(57.0f);
int floatToInt = floatWrapper.intValue();//57
float floatToFloat = floatWrapper.floatValue();//57.0f
parseYyy methods
parseYyy methods are similar to valueOf but they return primitive values
int sevenPrimitive = 
    Integer.parseInt("111", 2);//binary 111 is converted to 7

int hundredPrimitive = 
    Integer.parseInt("100");//100 is stored in variable
static toString method
Look at the example of the toString static method below.
Integer wrapperEight = new Integer(8);
        toString(wrapperEight));//String Output: 8
Overloaded static toString method
2nd parameter: radix
        .toString(wrapperEight, 2));//String Output: 1000
static toYyyString methods.
Yyy can be Hex,Binary,Octal
        .toHexString(wrapperEight));//String Output:8 
        .toBinaryString(wrapperEight));//String Output:1000
        .toOctalString(wrapperEight));//String Output:10

What is Auto Boxing?

Autoboxing is the automatic conversion that the Java compiler makes between the primitive types and their corresponding object wrapper classes. For example, converting an int to an Integer, a double to a Double, and so on. If the conversion goes the other way, this is called unboxing.

Integer ten = new Integer(10);
ten++;//allowed. Java does had work behind the screen for us
Boxing and new instances
Auto Boxing helps in saving memory by reusing already created Wrapper objects. However wrapper classes created using new are not reused.
Two wrapper objects created using new are not same object.
Integer nineA = new Integer(9);
Integer nineB = new Integer(9);
System.out.println(nineA == nineB);//false
Two wrapper objects created using boxing are same object.
Integer nineC = 9;
Integer nineD = 9;
System.out.println(nineC == nineD);//true

Are all String’s immutable?

This video ( ) covers all the topics related to String’s in great detail. Refer to it for more details.

Value of a String Object once created cannot be modified. Any modification on a String object creates a new String object.

String str3 = "value1";
System.out.println(str3); //value1

Note that the value of str3 is not modified in the above example. The result should be assigned to a new reference variable (or same variable can be reused).

String concat = str3.concat("value2");
System.out.println(concat); //value1value2

Where are string literals stored in memory?

All strings literals are stored in "String constant pool". If compiler finds a String literal,it checks if it exists in the pool. If it exists, it is reused.

Following statement creates 1 string object (created on the pool) and 1 reference variable.

String str1 = "value"; 

However, if new operator is used to create string object, the new object is created on the heap. Following piece of code create 2 objects.

//1. String Literal "value" - created in the "String constant pool"
//2. String Object - created on the heap
String str2 = new String("value");

Can you give examples of different utility methods in String class?

String class defines a number of methods to get information about the string content.

String str = "abcdefghijk";
Get information from String
Following methods help to get information from a String.
//char charAt(int paramInt)
System.out.println(str.charAt(2)); //prints a char - c
System.out.println("abcdefghij".toString()); //abcdefghij

//Get All characters from index paramInt
//String substring(int paramInt)
System.out.println("abcdefghij".substring(3)); //cdefghij

//All characters from index 3 to 6
System.out.println("abcdefghij".substring(3,7)); //defy

Explain about toString method in Java?

This video ( ) covers toString in great detail. toString method is used to print the content of an Object. If the toString method is not overridden in a class, the default toString method from Object class is invoked. This would print some hashcode as shown in the example below. However, if toString method is overridden, the content returned by the toString method is printed.

Consider the class given below:
class Animal {

    public Animal(String name, String type) { = name;
        this.type = type;

    String name;
    String type;

Run this piece of code:
Animal animal = new Animal("Tommy", "Dog");
System.out.println(animal);//[email protected]

Output does NOT show the content of animal (what name? and what type?). To show the content of the animal object, we can override the default implementation of toString method provided by Object class.

Adding toString to Animal class
class Animal {
    public Animal(String name, String type) { = name;
        this.type = type;

    String name;
    String type;

    public String toString() {
        return "Animal [name=" + name + ", type=" + type
                + "]";

Run this piece of code:
Animal animal = new Animal("Tommy","Dog");
System.out.println(animal);//Animal [name=Tommy, type=Dog]
Output now shows the content of the animal object.

What is the use of equals method in Java?

Equals method is used when we compare two objects. Default implementation of equals method is defined in Object class. The implementation is similar to == operator. Two object references are equal only if they are pointing to the same object.
We need to override equals method, if we would want to compare the contents of an object.
Consider the example Client class provided below.
class Client {
    private int id;

    public Client(int id) { = id;
== comparison operator checks if the object references are pointing to the same object. It does NOT look at the content of the object.
Client client1 = new Client(25);
Client client2 = new Client(25);
Client client3 = client1;

//client1 and client2 are pointing to different client objects.
System.out.println(client1 == client2);//false

//client3 and client1 refer to the same client objects.
System.out.println(client1 == client3);//true

//similar output to ==

We can override the equals method in the Client class to check the content of the objects. Consider the example below: The implementation of equals method checks if the id's of both objects are equal. If so, it returns true. Note that this is a basic implementation of equals and more needs to be done to make it fool-proof.

class Client {
    private int id;

    public Client(int id) { = id;

    public boolean equals(Object obj) {
        Client other = (Client) obj;
        if (id !=
            return false;
        return true;
Consider running the code below. Below code compares the values (id's) of the objects.
Client client1 = new Client(25);
Client client2 = new Client(25);
Client client3 = client1;

//both id's are 25

//both id's are 25

What are the important things to consider when implementing equals method?

Any equals implementation should satisfy these properties:
  • Reflexive. For any reference value x, x.equals(x) returns true.
  • Symmetric. For any reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
  • Transitive. For any reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) must return true.
  • Consistent. For any reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, if no information used in equals is modified.
  • For any non-null reference value x, x.equals(null) should return false.
Let's now provide an implementation of equals which satisfy these properties:
//Client class
public boolean equals(Object obj) {
    if (this == obj)
        return true;
    if (obj == null)
        return false;
    if (getClass() != obj.getClass())
        return false;
    Client other = (Client) obj;
    if (id !=
        return false;
    return true;

What is the hashCode method used for in Java?

HashCode's are used in hashing to decide which group (or bucket) an object should be placed into. A group of object's might share the same hashcode.

The implementation of hash code decides effectiveness of Hashing. A good hashing function evenly distributes object's into different groups (or buckets).

A good hashCode method should have the following properties:
  • If obj1.equals(obj2) is true, then obj1.hashCode() should be equal to obj2.hashCode()
  • obj.hashCode() should return the same value when run multiple times, if values of obj used in equals() have not changed.
  • If obj1.equals(obj2) is false, it is NOT required that obj1.hashCode() is not equal to obj2.hashCode(). Two unequal objects MIGHT have the same hashCode.
A sample hashcode implementation of Client class which meets above constraints is given below:
//Client class
public int hashCode() {
    final int prime = 31;
    int result = 1;
    result = prime * result + id;
    return result;

What is Casting?

Casting is used when we want to convert on data type to another. There are two types of Casting:
  • Implicit Casting
  • Explicit Casting

What is Implicit Casting?

Implicit Casting is done by the compiler. Good examples of implicit casting are all the automatic widening conversions i.e. storing smaller values in larger variable types.
int value = 100;
long number = value; //Implicit Casting
float f = 100; //Implicit Casting 

What is Explicit Casting?

Explicit Casting is done through code. Good examples of explicit casting are the narrowing conversions - storing larger values into smaller variable types. Explicit casting would cause truncation of value if the value stored is greater than the size of the variable.
long number1 = 25678;
int number2 = (int)number1;//Explicit Casting
//int x = 35.35;//COMPILER ERROR
int x = (int)35.35;//Explicit Casting
int bigValue = 280;
byte small = (byte) bigValue;
System.out.println(small);//output 24. Only 8 bits remain.

How are variables initialialized in Java?

Following are the important rules regarding variable initialisation in Java
  • Member and Static variables are always initialized with default values.
  • Default values for numeric types is 0, floating point types is 0.0, boolean is false, char is '\u0000' and object reference variable is null.
  • Local/block variables are NOT initialized by compiler.
  • If local variables are used before initialization, it would result in a compilation error.
package com.rithus.variables;

public class VariableInitialization {
    public static void main(String[] args) {
        Player player = new Player();
        //score is an int member variable - default 0
        System.out.println(player.score);//0 - RULE1
        //name is a member reference variable - default null
        System.out.println(;//null - RULE1
        int local; //not initialized
        //System.out.println(local);//COMPILER ERROR! RULE3

        String value1;//not initialized
        //System.out.println(value1);//COMPILER ERROR! RULE3
        String value2 = null;//initialized
        System.out.println(value2);//null - NO PROBLEM.

What is a nested if else? Can you explain with an example?

Look at the example below. The code in first if condition which is true is executed. If none of the if conditions are true, then code in else is executed.
int z = 15;
    System.out.println("Z is 10");//NOT executed
} else if(z==12){
    System.out.println("Z is 12");//NOT executed
} else if(z==15){
    System.out.println("Z is 15");//executed. Rest of the if else are skipped.
} else {
    System.out.println("Z is Something Else.");//NOT executed

z = 18;
    System.out.println("Z is 10");//NOT executed
} else if(z==12){
    System.out.println("Z is 12");//NOT executed
} else if(z==15){
    System.out.println("Z is 15");//NOT executed
} else {
    System.out.println("Z is Something Else.");//executed

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